Twenty Minute Prototyping
Last week, Ethan Mollick posted about creating a functioning game with Claude Code and a one-shot prompt. As a first project with Claude Code, it seemed ambitious but appealing. I started with a single paragraph prompt to develop a short, simple adventure game in the style of the Sierra On-Line games I remember from the late eighties, with an AD&D 2nd Edition vibe. Getting a first, testable version was almost indecently fast. It then took several rounds of iteration to improve it, including a separate workstream to create retro style screens (Claude doesn’t have native image generation). The total active investment of time was about twenty minutes, with Claude Code running in the background while I did other things.